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Dark Crystal Creature
Modeling based on concept art by Brian Froud "The World of the Dark Crystal" [ Low-Res: 12,876 Tris ]
Texturing using 2048 x 2048 [ Color Maps, Specular Maps, and Normal Maps ] |
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AX-29 Thunderbird
Concepting, Modeling, Texturing, Lighting, and Rendering
Texturing using 2048 x 2048 [ Color Map, Specular Map, and Normal Map ] |
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Dark Corridor
Modeling based on concept art by Jens Holdener [ 89,236 Tris, full hallway from both end ]
Texturing using 512 x 512 [ Color Maps, Specular Maps, and Normal Maps ] |
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Warehouse
Modeling, Texturing, Lighting, and Rendering [ 25,458 Tris ]
Texturing using 1024 x 1024 [ Color Maps, Specular Maps, and Normal Maps ] |
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St. Paul International Airport - Flight Simulator - Flightbeam Studios
Environment modeling, UV mapping, and texturing of surrounding buildings outside St. Paul International Airport, Minnesota. These buildings are in Class C zone, lowest amount of detail in the scenery. They are meant to be view from far away. |
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St. Paul International Airport - Flight Simulator - Flightbeam Studios
Texturing on an 2048 x 2048 texture sheet [ Color Maps ] |
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Professional Bull Riding: Out of the Chute - PS2 | Wii - Crave Entertainment | Totally Games
Modeling based on photo references [ 3,248 Tris ]
Texturing using 256 x 256 and 512 x 512 |
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Between Light and Dark
3D Morphing & Look Development. Concepting, Modeling, Texturing, Lighting, Rigging, Rendering, and Compositing
Texturing with animated Bump maps and Transparency maps for 3D Morphing |
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