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![](../../images/nav/Nav_TXLLogo.jpg) |
![Thuan Xuan Le](../../images/nav/Nav_TXLArt.jpg) |
![](../../images/nav/Nav_DemoReel.jpg) |
![](../../images/nav/Nav_Concept.jpg) |
![](../../images/nav/Nav_Texturing_HL.jpg) |
![](../../images/nav/Nav_Graphic.jpg) |
![](../../images/nav/Nav_3DMod.jpg) |
![](../../images/nav/Nav_Information.jpg) |
![](../../images/nav/Nav_end.jpg) |
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![](../../images/3D_Char/Thuan_Le_DC_Main.jpg) |
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![](../../images/3D_Char/Thuan_Le_DC_Tex.jpg) |
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Dark Crystal Creature
Modeling based on concept art by Brian Froud "The World of the Dark Crystal" [ Low-Res: 12,876 Tris ]
Texturing using 2048 x 2048 [ Color Maps, Specular Maps, and Normal Maps ] |
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![](../../images/3D_Env/Thuan_Le_AX29_2.jpg) |
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![](../../images/3D_Env/Thuan_Le_AX29_Tex.jpg) |
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AX-29 Thunderbird
Concepting, Modeling, Texturing, Lighting, and Rendering
Texturing using 2048 x 2048 [ Color Map, Specular Map, and Normal Map ] |
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![](../../images/3D_Env/Thuan_Le_DCor_Main.jpg) |
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![](../../images/3D_Env/Thuan_Le_DCor_Tex.jpg) |
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Dark Corridor
Modeling based on concept art by Jens Holdener [ 89,236 Tris, full hallway from both end ]
Texturing using 512 x 512 [ Color Maps, Specular Maps, and Normal Maps ] |
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![](../../images/3D_Env/Thuan_Le_Warehouse_Main.jpg) |
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![](../../images/3D_Env/Thuan_Le_Warehouse_Tex.jpg) |
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Warehouse
Modeling, Texturing, Lighting, and Rendering [ 25,458 Tris ]
Texturing using 1024 x 1024 [ Color Maps, Specular Maps, and Normal Maps ] |
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![](../../images/3D_Env/Thuan_Le_Flightbeam_Main.jpg) |
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St. Paul International Airport - Flight Simulator - Flightbeam Studios
Environment modeling, UV mapping, and texturing of surrounding buildings outside St. Paul International Airport, Minnesota. These buildings are in Class C zone, lowest amount of detail in the scenery. They are meant to be view from far away. |
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![](../../images/3D_Env/Thuan_Le_Flightbeam_C1_5.jpg) |
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![](../../images/3D_Env/Thuan_Le_Flightbeam_C5_1.jpg) |
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![](../../images/3D_Env/Thuan_Le_Flightbeam_C9_2.jpg) |
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![](../../images/3D_Env/Thuan_Le_Flightbeam_C9_3.jpg) |
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![](../../images/3D_Env/Thuan_Le_Flightbeam_Tex.jpg) |
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St. Paul International Airport - Flight Simulator - Flightbeam Studios
Texturing on an 2048 x 2048 texture sheet [ Color Maps ] |
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![](../../images/3D_Char/Thuan_Le_PBR_Bulls_For2DTex.jpg) |
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![](../../images/3D_Char/Thuan_Le_PBR_Tex.jpg) |
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Professional Bull Riding: Out of the Chute - PS2 | Wii - Crave Entertainment | Totally Games
Modeling based on photo references [ 3,248 Tris ]
Texturing using 256 x 256 and 512 x 512 |
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![](../../images/3D_Char/Thuan_Le_BL+D_Main.jpg) |
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![](../../images/3D_Char/Thuan_Le_BL+D_HeadVest_Tex.jpg) |
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![](../../images/3D_Char/Thuan_Le_BL+D_MorphHead.jpg) |
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![](../../images/3D_Char/Thuan_Le_BL+D_Morph_Tex.jpg) |
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Between Light and Dark
3D Morphing & Look Development. Concepting, Modeling, Texturing, Lighting, Rigging, Rendering, and Compositing
Texturing with animated Bump maps and Transparency maps for 3D Morphing |
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![](../../images/ImagePageBot_Line.gif) |
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![](../../images/Bot_Copyright.gif) |
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![](../../images/ImagePageBot_Line_ST.gif) |